Pirates of the Burning Sea is one of my favorite MMORPGs ever. It’s not one of the most popular MMORPGs ever, and in fact is quite small. I played it for a good month, and I think the game has one of the best aesthetics and some of the best gameplay around. In a sea of sameness, PotBS stands out as completely unique. Since its original release back in January 22, 2008, the game has gone free to play.
Pirates of the Burning Sea Screenshot
This is such a huge deal. While the topic I’m about to bring up is deserving of an editorial unto itself, it needs to be said; F2P does not equal failure. Too often I hear players, generally from subscription model games, yell about how F2P is the sign of a failing game. This is an extension of that kind of weird, misplaced machismo a lot of gamers have. “Oh, you couldn’t hack it with a subscription model, your product is inferior!” Nothing could really be further from the truth. Especially since games like Team Fortress 2 (Valve) and Champions Online (Cryptic Studios) have done a lot better since going free to play.
Champions Online Screenshot
The truth is, ladies and gentlemen, is that “hacking it” at all in this highly competitive, overloaded market is damn near impossible to begin with. It doesn’t matter how great your game is, the lion’s share will always be loyal to WoW, and the big-name titles that have been able to endure a long period and build a loyal subscriber base. Games that notice their floundering and inability to bring in new customers go F2P because it’s a really good idea. It removes to boundry between the player and the experience. No credit card hassles, just a download, zero commitment, and a lot of fun. The player has the chance to get to know the game on their own terms without any obligation. For a game like Pirates of the Burning Sea, this is a very good thing. Pirats isn’t the first subscription game to go free to play either. Dungeons and Dragons Online, Tera, and even Fallen Earth have dropped their pay to play models and wnt free to play.
Pirates of the Burning Sea is an obscure title that a lot of mainstream gamers might feel compelled to avoid, because it’s different. One of the things that’s sustained the game so long is a fact that the development team of PotBS notes in their announcement of going F2P; people who try PotBS generally stick with it. In cases like myself, it at least leaves a lasting, positive impression. Since the game is based around faction PVP and economics, having a free flow of new blood into the servers is such a huge deal. In a game designed that way, more players is always better. There’s no bonding experiencing quite like camping noobs and roasting marshmallows.
Fallen Earth – Another Pay to Play MMO Gone Free to Play that I love
Except you can’t really “camp noobs” in PotBS. But you sure can be a jerk! What will all the ports being taken, and the map shifting around…
Not that I enjoy being a jerk in PVP. Girls are carebears!
I’ve certainly never killed someone in cold blood and cannibalized their corpse in a game.
Moving on, then, yes. The point is, Pirates of the Burning Sea is a great game that can early serve to get better with an infusion of fresh players from the F2P model. Are you a regular Pirates of the Burning Sea player? What are your feelings about the game going F2P? Have you even heard of Pirates of the Burning Sea? If so, are you going to give it a try now that it’s gone F2P? Keep in mind, it’s available through Portalus Games now. The original developer, Flying Lab Software, is defunct. It’s not the only MMORPG that’s been relaunched and I hope it sticks around as I’ll always be a loyal player.